Ztiki
Another Zsketch today. I tried using the primitives this time, a cylinder to start with. Then used a masking technique along with the Layer brush to help build up the well defined forms easily and all at the same level. I also used flatten and pinch to help define the angles and shapes better. He's still lumpy, but I just ran out of patience on tweaking out the details. I kind of like the lumpy sculpey look he has right now though.
***UPDATE***
Tiki-Topo
I successfully retopologized the Tiki head tonight. It wasn't as much as a pain as I was expecting. I had hear that the retopology features in Zbrush were difficult to use but I think it depends on your approach. I could see what the topology should be with this guy pretty easy so maybe that helped too. If you have to do a lot of editing to your new topology while you were creating it in Zbrush I can see how it could become a frustrating experience. If thats the case then it could be easier to start by drawing the edgeloops on the surface first as a texture perhaps. I'll have to try that in the future. Anyway, this does mark one more step in my quest to learn Zbrush.


This is wicked cool man! Keep up the work homie!