Adam McMahon
P.O. Box 111   -    Goldens Bridge, NY 10526
 
 
Career
Objective
  To gain a position as a Modeler at a company that upholds a high artistic standard, and to work with a team of artists to create the next animated film to be loved by audiences all over the world.
     
Education   The Illinois Institute of Art: Schaumburg 2001-2003
    Delta College 2000-2001
       
Skill Set   Character, Set, and Prop Modeling
    Develop CG models to meet the aesthetic, creative and technical quality standards set by team members
    Create models using polygonal, Sub-D, spline and Nurbs patch modeling techniques
    Work closely with 2D designers to effectively translate the established visual style into 3d models
    Background in life drawing, including an understanding of the human anatomy and ability to characterize and stylize such forms
     
    Rigging
    Create basic rigs incorporating the use of wire parameters/set driven keys, IK, custom facial controls, and morph angle deformers/corrective blends
    Developed morph targets/blendshapes for characters that include emotional expressions, phonemes and visimes
     
    Texturing
    I have used traditional art skills to create custom textures for characters, sets, and props; making use of separate diffuse, specularity, and bump maps
    Expert knowledge of unwrapping/UVing a mesh to avoid pixel stretching
     
Software   Autodesk Maya Autodesk 3ds max Pixologic Zbrush
    Adobe Photoshop Corel Painter Adobe After Effects
         
         
Work   Blue Sky Studios
Experience     Modeler December 2006 – Present
  Model characters, sets, and props on the following films:
    “Ice Age: Continental Drift”
    “Rio”
    “Ice Age: Dawn of the Dinosaurs”
    “Dr. Suess’ Horton Hears a Who!”
     
    Glueworks Animation
      Production Designer June 2006 – November 2006
      Lead Modeler January 2005 – June 2006
  Design sets and props. Create color concepts.
  Maintain a unified visual appearance of the show.
  Model and shade characters, sets, and props.
  Master light sets and oversee shot lighting.