Zsketch - Eye

Well, I have a long, long way to go yet.  I can see I need to learn about the different brush settings and alphas and such in order to get a better result on the wrinkles, hair, etc.  I did, however, figure out how to make use of the subTools by putting these two surfaces together, the eye and the surrounding facial forms.

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About Me

Hello, and welcome to my sketchblog. My name is Adam McMahon. I am a 3d modeler working on animated films for Blue Sky Studios in New York. Here I will post any little doodles, paintings, animations, etc.. that I create in my spare time.