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	<title>Adam McMahon's Experiments of the Cartoon Kind&#187; Blog</title>
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	<link>http://www.adammcmahon.com</link>
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		<title>Respect the Mullet</title>
		<link>http://www.adammcmahon.com/2012/02/05/442/</link>
		<comments>http://www.adammcmahon.com/2012/02/05/442/#comments</comments>
		<pubDate>Mon, 06 Feb 2012 00:30:39 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/2012/01/26/442/</guid>
		<description><![CDATA[
Mullet: Part 1 from Adam McMahon on Vimeo.

Mullet: Part 2 from Adam McMahon on Vimeo.
]]></description>
			<content:encoded><![CDATA[<p id="top" /><iframe src="http://player.vimeo.com/video/35672111?byline=0" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/35672111">Mullet: Part 1</a> from <a href="http://vimeo.com/adammcmahon">Adam McMahon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><iframe src="http://player.vimeo.com/video/36256027?byline=0" width="549" height="412" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/36256027">Mullet: Part 2</a> from <a href="http://vimeo.com/adammcmahon">Adam McMahon</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>The Middle Ages</title>
		<link>http://www.adammcmahon.com/2012/02/01/the-middle-ages/</link>
		<comments>http://www.adammcmahon.com/2012/02/01/the-middle-ages/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 01:28:51 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=445</guid>
		<description><![CDATA[The first of three cartoon woman busts I want to digitally sculpt in Zbrush.  I&#8217;m trying to sculpt them in a very similar method to how I draw, which is based off the construction method most popularly seen in the Preston Blair cartooning books.  Here is the first woman, whom I&#8217;m calling Lucy.
The Sketch

A [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />The first of three cartoon woman busts I want to digitally sculpt in Zbrush.  I&#8217;m trying to sculpt them in a very similar method to how I draw, which is based off the construction method most popularly seen in the <a href="http://www.animationarchive.org/?p=2091">Preston Blair cartooning books</a>.  Here is the first woman, whom I&#8217;m calling Lucy.</p>
<p style="text-align: center;">The Sketch</p>
<p style="text-align: center;"><img class="aligncenter" title="Lucy Sketch" src="http://www.adammcmahon.com/blog/images/lucySketch.jpg" alt="" width="500" height="597" /></p>
<p style="text-align: center;">A turnaround of the digital sculpt, made in ZBrush.</p>
<p><iframe src="http://player.vimeo.com/video/36054726?byline=0&amp;loop=1" width="549" height="412" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe><br />
.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Pirate</title>
		<link>http://www.adammcmahon.com/2012/01/08/pirate/</link>
		<comments>http://www.adammcmahon.com/2012/01/08/pirate/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 02:17:25 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=440</guid>
		<description><![CDATA[I started a digital sculpture of a pirate in Zbrush this weekend.  It&#8217;s still quite early on, but I&#8217;ll add updates as I go along.

]]></description>
			<content:encoded><![CDATA[<p id="top" />I started a digital sculpture of a pirate in Zbrush this weekend.  It&#8217;s still quite early on, but I&#8217;ll add updates as I go along.</p>
<p><iframe src="http://player.vimeo.com/video/34761611?byline=0" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<item>
		<title>Woman&#8217;s Head progress video</title>
		<link>http://www.adammcmahon.com/2011/12/18/womans-head-progress-video/</link>
		<comments>http://www.adammcmahon.com/2011/12/18/womans-head-progress-video/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 21:56:06 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=430</guid>
		<description><![CDATA[This is my first time recording my progress as I sculpt digitally in Zbrush.  I didn&#8217;t know what I make as I started, I just hit record to try the feature out and before I knew it I was making this bust.  I&#8217;ll post updates as I make them.
Part 1

Part 2

Part 3

]]></description>
			<content:encoded><![CDATA[<p id="top" />This is my first time recording my progress as I sculpt digitally in Zbrush.  I didn&#8217;t know what I make as I started, I just hit record to try the feature out and before I knew it I was making this bust.  I&#8217;ll post updates as I make them.</p>
<p>Part 1</p>
<p><iframe src="http://player.vimeo.com/video/33839358?byline=0" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Part 2</p>
<p><iframe src="http://player.vimeo.com/video/33874236?byline=0" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>Part 3</p>
<p><iframe src="http://player.vimeo.com/video/34007565?byline=0" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
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		<title>Scrooge McDuck turnaround</title>
		<link>http://www.adammcmahon.com/2011/12/17/scrooge-mcduck-turnaround/</link>
		<comments>http://www.adammcmahon.com/2011/12/17/scrooge-mcduck-turnaround/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 15:00:51 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=432</guid>
		<description><![CDATA[This is an old model I had made in Maya as a study of an actual sculpt that I absolutely loved.  The original artist had really captured a certain sense of appeal and I was trying to discover those aspects by modeling it in the computer myself.  I recently went back in and [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />This is an old model I had made in Maya as a study of an actual sculpt that I absolutely loved.  The original artist had really captured a certain sense of appeal and I was trying to discover those aspects by modeling it in the computer myself.  I recently went back in and detailed up the tree base he is sitting on and rendered out this turntable.</p>
<p><iframe src="http://player.vimeo.com/video/33816822?byline=0&amp;loop=1" width="549" height="364" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></p>
<p>You can find the original sculpt at this link below.  It looks like you can still buy it.</p>
<p><a href="http://www.cartoonstore.net/en/product.php?pid=187">http://www.cartoonstore.net/en/product.php?pid=187</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Old Cowpoke: Work in Progress</title>
		<link>http://www.adammcmahon.com/2011/10/16/old-cowpoke-work-in-progress/</link>
		<comments>http://www.adammcmahon.com/2011/10/16/old-cowpoke-work-in-progress/#comments</comments>
		<pubDate>Mon, 17 Oct 2011 01:17:26 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=424</guid>
		<description><![CDATA[The latest

And an earlier image I made where I had a little fun making it look ghostly.  Halloween is soon approaching after all&#8230;
Click the image to view full size.


]]></description>
			<content:encoded><![CDATA[<p id="top" />The latest</p>
<div style="text-align: center; margin: auto"><iframe src="http://player.vimeo.com/video/30646255?title=0&amp;byline=0&amp;portrait=0&amp;color=59a5d1&amp;loop=1" width="500" height="331" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<p>And an earlier image I made where I had a little fun making it look ghostly.  Halloween is soon approaching after all&#8230;</p>
<p>Click the image to view full size.</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/ghost.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/ghost.jpg" alt="" width="500" height="614" /></a></p>
</div>
]]></content:encoded>
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		<item>
		<title>Anatomy Study: Skeleton rough pass</title>
		<link>http://www.adammcmahon.com/2011/10/05/anatomy-study-skeleton-rough-pass/</link>
		<comments>http://www.adammcmahon.com/2011/10/05/anatomy-study-skeleton-rough-pass/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 04:41:06 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=418</guid>
		<description><![CDATA[Continuing the anatomy study. I have the full skeleton roughed out.  Everything was created in Zbrush except for the bones making up the hands and feet.  It just seemed easier to me to duplicate and position them in maya and bring them into Zbrush afterwards.  I&#8217;ll have to spend a lot of time refining proportions, [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />Continuing the anatomy study. I have the full skeleton roughed out.  Everything was created in Zbrush except for the bones making up the hands and feet.  It just seemed easier to me to duplicate and position them in maya and bring them into Zbrush afterwards.  I&#8217;ll have to spend a lot of time refining proportions, placement and shape on these before moving onto the muscles. It&#8217;s going to be a very long term, but rewarding project.</p>
<div style="text-align: center; margin: auto"><iframe src="http://player.vimeo.com/video/30058602?title=0&amp;byline=0&amp;portrait=0&amp;color=59a5d1&amp;loop=1" width="500" height="331" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>The Roaring 20&#8217;s</title>
		<link>http://www.adammcmahon.com/2011/10/04/the-roaring-20s/</link>
		<comments>http://www.adammcmahon.com/2011/10/04/the-roaring-20s/#comments</comments>
		<pubDate>Tue, 04 Oct 2011 04:06:35 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=412</guid>
		<description><![CDATA[That title will make more sense as these two characters progress further, and I fill you in on the backstory.   First, a couple of orthographic-front concept images I made.
An eager young fella&#8230;
(Click images to see full resolution)

And a sort of doe-eyed, innocent looking girl&#8230;

And my current Zbrush sculpt of the girl.  The boy soon [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />That title will make more sense as these two characters progress further, and I fill you in on the backstory.   First, a couple of orthographic-front concept images I made.</p>
<p style="text-align: center;">An eager young fella&#8230;</p>
<p style="text-align: center;">(Click images to see full resolution)</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/animatorFront.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/animatorFront.jpg" alt="" width="500" height="864" /></a></p>
<p style="text-align: center;">And a sort of doe-eyed, innocent looking girl&#8230;</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/flapperesque.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/flapperesque.jpg" alt="" width="500" height="700" /></a></p>
<p style="text-align: center;">And my current Zbrush sculpt of the girl.  The boy soon to follow, ladies first you know.  Her design will continue to evolve as I work on them both.</p>
<p style="text-align: center;">Again, click on the image to enlarge.</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/flapperesque3d2.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/flapperesque3d2.jpg" alt="" width="500" height="401" /></a><br />
I have the girl&#8217;s body modeled and a couple of possible poses worked out, but I&#8217;m having trouble settling down on her dress design.  Hopefully I&#8217;ll find the right look before long.  The guy&#8217;s head I started sculpting, but I&#8217;m still trying to find his look from the side.  Translating that long face into 3d and keeping that appeal factor is a bit of a challenge.</p>
<p style="text-align: center;">
**UPDATE**</p>
<p style="text-align: center;">So I made some progress and on the guy.  Still don&#8217;t have that profile shape figured out though.  In fact, the profile gets so embarrassing to me at this point that I won&#8217;t even show it!  Just a slight three quarter.  There are a lot of changes to come on him, many micro adjustments that&#8217;ll eventually add up to a more appealing character.  Right now he is stuck in the Nexus of Goofy, where things look okay and yet&#8230; are slightly off.</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/Jimmy.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/Jimmy.jpg" alt="" width="500" height="497" /></a></p>
]]></content:encoded>
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		<item>
		<title>Anatomy Study: Skull</title>
		<link>http://www.adammcmahon.com/2011/10/02/anatomy-study-skull/</link>
		<comments>http://www.adammcmahon.com/2011/10/02/anatomy-study-skull/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 20:34:20 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=400</guid>
		<description><![CDATA[The start of what shall prove to be a very long, but rewarding process of mapping out the human body through a digital ecorche.  Made in Zbrush.

]]></description>
			<content:encoded><![CDATA[<p id="top" />The start of what shall prove to be a very long, but rewarding process of mapping out the human body through a digital ecorche.  Made in Zbrush.</p>
<div style="text-align: center; margin: auto"><iframe src="http://player.vimeo.com/video/29923083?title=0&amp;byline=0&amp;portrait=0&amp;color=59a5d1&amp;loop=1" width="500" height="331" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Zbrush</title>
		<link>http://www.adammcmahon.com/2011/10/01/zbrush/</link>
		<comments>http://www.adammcmahon.com/2011/10/01/zbrush/#comments</comments>
		<pubDate>Sun, 02 Oct 2011 01:38:54 +0000</pubDate>
		<dc:creator>Adam McMahon</dc:creator>
				<category><![CDATA[Digital Sculptures and Models]]></category>

		<guid isPermaLink="false">http://www.adammcmahon.com/?p=396</guid>
		<description><![CDATA[I&#8217;ve been playing around in Zbrush a lot this past week.  The new release, Z4R2, is absolutely amazing.  It feels like all the technical restrictions are now gone and I&#8217;m free to just have fun without worry about topology or stretching polygons and such.  The work below is me just having fun [...]]]></description>
			<content:encoded><![CDATA[<p id="top" />I&#8217;ve been playing around in Zbrush a lot this past week.  The new release, Z4R2, is absolutely amazing.  It feels like all the technical restrictions are now gone and I&#8217;m free to just have fun without worry about topology or stretching polygons and such.  The work below is me just having fun designing in 3d.  Once I got to the point where I liked what was there but just needed to start refining the model is basically where I stopped.  I just wanted to get the concept out of my head, not spend hours polishing it up.</p>
<p style="text-align: center;">Click the image to see its full resolution.</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/oldManEddie.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/oldManEddie.jpg" alt="" width="500" height="414" /></a></p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/professionalPunk.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/professionalPunk.jpg" alt="" width="500" height="415" /></a></p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/dudly.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/dudly.jpg" alt="" width="500" height="309" /></a></p>
<p style="text-align: center;">Below, I am trying to make an expression sheet for this character, so there will be more to come.</p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/johnAngry.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/johnAngry.jpg" alt="" width="500" height="615" /></a></p>
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/johnJoy.jpg"><img class="aligncenter" src="http://www.adammcmahon.com/blog/images/johnJoy.jpg" alt="" width="500" height="672" /></a></p>
<p style="text-align: center;">
<p style="text-align: center;"><a href="http://www.adammcmahon.com/blog/images/johnFright.jpg"><img class="  aligncenter" src="http://www.adammcmahon.com/blog/images/johnFright.jpg" alt="" width="500" height="576" /></a></p>
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