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	<title>Adam McMahon's Experiments of the Cartoon Kind&#187; Blog</title>
	<link>http://www.adammcmahon.com</link>
	<description></description>
	<lastBuildDate>Mon, 06 Feb 2012 01:41:15 +0000</lastBuildDate>
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	<item>
		<title>Respect the Mullet</title>
		<description><![CDATA[
Mullet: Part 1 from Adam McMahon on Vimeo.

Mullet: Part 2 from Adam McMahon on Vimeo.
]]></description>
		<link>http://www.adammcmahon.com/2012/02/05/442/</link>
			</item>
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		<title>The Middle Ages</title>
		<description><![CDATA[The first of three cartoon woman busts I want to digitally sculpt in Zbrush.  I&#8217;m trying to sculpt them in a very similar method to how I draw, which is based off the construction method most popularly seen in the Preston Blair cartooning books.  Here is the first woman, whom I&#8217;m calling Lucy.
The Sketch

A [...]]]></description>
		<link>http://www.adammcmahon.com/2012/02/01/the-middle-ages/</link>
			</item>
	<item>
		<title>Pirate</title>
		<description><![CDATA[I started a digital sculpture of a pirate in Zbrush this weekend.  It&#8217;s still quite early on, but I&#8217;ll add updates as I go along.

]]></description>
		<link>http://www.adammcmahon.com/2012/01/08/pirate/</link>
			</item>
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		<title>Woman&#8217;s Head progress video</title>
		<description><![CDATA[This is my first time recording my progress as I sculpt digitally in Zbrush.  I didn&#8217;t know what I make as I started, I just hit record to try the feature out and before I knew it I was making this bust.  I&#8217;ll post updates as I make them.
Part 1

Part 2

Part 3

]]></description>
		<link>http://www.adammcmahon.com/2011/12/18/womans-head-progress-video/</link>
			</item>
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		<title>Scrooge McDuck turnaround</title>
		<description><![CDATA[This is an old model I had made in Maya as a study of an actual sculpt that I absolutely loved.  The original artist had really captured a certain sense of appeal and I was trying to discover those aspects by modeling it in the computer myself.  I recently went back in and [...]]]></description>
		<link>http://www.adammcmahon.com/2011/12/17/scrooge-mcduck-turnaround/</link>
			</item>
	<item>
		<title>Old Cowpoke: Work in Progress</title>
		<description><![CDATA[The latest

And an earlier image I made where I had a little fun making it look ghostly.  Halloween is soon approaching after all&#8230;
Click the image to view full size.


]]></description>
		<link>http://www.adammcmahon.com/2011/10/16/old-cowpoke-work-in-progress/</link>
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		<title>Anatomy Study: Skeleton rough pass</title>
		<description><![CDATA[Continuing the anatomy study. I have the full skeleton roughed out.  Everything was created in Zbrush except for the bones making up the hands and feet.  It just seemed easier to me to duplicate and position them in maya and bring them into Zbrush afterwards.  I&#8217;ll have to spend a lot of time refining proportions, [...]]]></description>
		<link>http://www.adammcmahon.com/2011/10/05/anatomy-study-skeleton-rough-pass/</link>
			</item>
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		<title>The Roaring 20&#8217;s</title>
		<description><![CDATA[That title will make more sense as these two characters progress further, and I fill you in on the backstory.   First, a couple of orthographic-front concept images I made.
An eager young fella&#8230;
(Click images to see full resolution)

And a sort of doe-eyed, innocent looking girl&#8230;

And my current Zbrush sculpt of the girl.  The boy soon [...]]]></description>
		<link>http://www.adammcmahon.com/2011/10/04/the-roaring-20s/</link>
			</item>
	<item>
		<title>Anatomy Study: Skull</title>
		<description><![CDATA[The start of what shall prove to be a very long, but rewarding process of mapping out the human body through a digital ecorche.  Made in Zbrush.

]]></description>
		<link>http://www.adammcmahon.com/2011/10/02/anatomy-study-skull/</link>
			</item>
	<item>
		<title>Zbrush</title>
		<description><![CDATA[I&#8217;ve been playing around in Zbrush a lot this past week.  The new release, Z4R2, is absolutely amazing.  It feels like all the technical restrictions are now gone and I&#8217;m free to just have fun without worry about topology or stretching polygons and such.  The work below is me just having fun [...]]]></description>
		<link>http://www.adammcmahon.com/2011/10/01/zbrush/</link>
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