Facial proportions and rhythms
So I was playing around in photoshop, just trying to remember all the facial proportions and rhythyms and before I knew it this image was formed. I thought it looked pretty cool and maybe others might find it interesting/useful… or at the very least, it could give somebody nightmare material. It isn't entirely accurate, but has enough info to remind me of the foundations in the face. Maybe I'll make up a companion to it showing the planes of the face too.

Monkey Run
Here is the first stage of a monkey run I'm working on. It's nice and loose yet with a focus on volume and motion/arcs. Done on 3s for the time being. I'll finesse this a bit more before jumping in and making some nice, detailed drawings. Then I'll spend some time doing some good inbetweens. I need lots of practice on that inbetweening. I always end up with jumping jiggley lines.
Mechanical Walk Cycle - No arms
Here is the first attempt I've taken at a walk cycle in a long, long time. I see plenty of issues with it, but most of them come from my sloppy inbetweening. Overall though I think it is a good step (no pun intending) and I can't wait to get into more personality based walks.
One thing I want to study after doing this is what happens to the knee when a leg starts bearing the weight on it. You can see in my animation that I have the body continue down a bit as the leg absorbs the weight, which causes the knee to move forward. Then the knee changes direction as he pushes off with that same leg. It gives it a strange feeling that doesn't feel right. If you know the answer, please let me know in the comments.
Construction Week 1: Buckaroo Bugs
Try to copy the images below using proper construction drawing methods to improve your drawing skills. Then share your results by posting a link in the comments section.
Buckaroo Bugs (1944)
Directed by:
Robert Clampett
Animated by:
Manny Gould
Robert McKimson
Rod Scribner
The Buckaroo Bugs short can be found on the Looney Tunes Golden Collection: Vol. 5
Brian Lemay redux: CG
So, after such a long break away from animation I thought it would be wise to redo what I've done previously to catch myself up on what I've learned before moving forward. This time I used the computer to clean things up just a bit. Below are the results. Now that I have these out of the way, look for new stuff soon. My hope is to start in on some walk cycles by next month, in the meantime I still have a few simple, but necessary exercises yet to complete. The explanations for these assignments can be found in previous posts from the first time I did the assignment, but if you have any questions feel free to leave them in the comments and I'll get back as soon as I can.
Spinning Cube
Pencil, Paper, a Ruler… a little knowledge of perspective and basic timing and voila!
I'm curious how many of you see a cube rotating counterclockwise, and how many are seeing a strange sort of 3D trapezoid rotating clockwise?
Eye Study
This time in a digital painting. I'm trying to improve my eye for color, no pun intended. This painting was from a reference image where I tried my best to match up the colors without any sort of color sampling or other computer trickery. I feel pretty good about it, I think I came close in my color choices.














