Just a friendly reminder…

Facial proportions and rhythms

So I was playing around in photoshop, just trying to remember all the facial proportions and rhythyms and before I knew it this image was formed.  I thought it looked pretty cool and maybe others might find it interesting/useful… or at the very least, it could give somebody nightmare material.  It isn't entirely accurate, but has enough info to remind me of the foundations in the face.  Maybe I'll make up a companion to it showing the planes of the face too.

Monkey Run

Here is the first stage of a monkey run I'm working on.  It's nice and loose yet with a focus on volume and motion/arcs.  Done on 3s for the time being.  I'll finesse this a bit more before jumping in and making some nice, detailed drawings.  Then I'll spend some time doing some good inbetweens.  I need lots of practice on that inbetweening.  I always end up with jumping jiggley lines.

 

Mechanical Walk Cycle - No arms

Here is the first attempt I've taken at a walk cycle in a long, long time.  I see plenty of issues with it, but most of them come from my sloppy inbetweening.  Overall though I think it is a good step (no pun intending) and I can't wait to get into more personality based walks.

 One thing I want to study after doing this is what happens to the knee when a leg starts bearing the weight on it.  You can see in my animation that I have the body continue down a bit as the leg absorbs the weight, which causes the knee to move forward.  Then the knee changes direction as he pushes off with that same leg.  It gives it a strange feeling that doesn't feel right.  If you know the answer, please let me know in the comments.

Construction Week 1: Buckaroo Bugs

Try to copy the images below using proper construction drawing methods to improve your drawing skills.  Then share your results by posting a link in the comments section.

Buckaroo Bugs (1944)

Directed by:
Robert Clampett

Animated by:
Manny Gould
Robert McKimson
Rod Scribner

The Buckaroo Bugs short can be found on the Looney Tunes Golden Collection: Vol. 5

Download this week's images

Click each image to view it full size
 

 

 

 

 

 

Brian Lemay redux: CG

So, after such a long break away from animation I thought it would be wise to redo what I've done previously to catch myself up on what I've learned before moving forward.  This time I used the computer to clean things up just a bit.  Below are the results.  Now that I have these out of the way, look for new stuff soon.  My hope is to start in on some walk cycles by next month, in the meantime I still have a few simple, but necessary exercises yet to complete.  The explanations for these assignments can be found in previous posts from the first time I did the assignment, but if you have any questions feel free to leave them in the comments and I'll get back as soon as I can.

Spinning Cube

Pencil, Paper, a Ruler… a little knowledge of perspective and basic timing and voila!

I'm curious how many of you see a cube rotating counterclockwise, and how many are seeing a strange sort of 3D trapezoid rotating clockwise?

Eye Study

This time in a digital painting.  I'm trying to improve my eye for color, no pun intended.  This painting was from a reference image where I tried my best to match up the colors without any sort of color sampling or other computer trickery.  I feel pretty good about it, I think I came close in my color choices. 

About Me

Hello, and welcome to my sketchblog. My name is Adam McMahon. I am a 3d modeler working on animated films for Blue Sky Studios in New York. Here I will post any little doodles, paintings, animations, etc.. that I create in my spare time.