Mullet: Part 1 from Adam McMahon on Vimeo.

I started a digital sculpture of a pirate in Zbrush this weekend. It’s still quite early on, but I’ll add updates as I go along.

This is my first time recording my progress as I sculpt digitally in Zbrush. I didn’t know what I make as I started, I just hit record to try the feature out and before I knew it I was making this bust. I’ll post updates as I make them.

Part 1

Part 2

Part 3

This is an old model I had made in Maya as a study of an actual sculpt that I absolutely loved. The original artist had really captured a certain sense of appeal and I was trying to discover those aspects by modeling it in the computer myself. I recently went back in and detailed up the tree base he is sitting on and rendered out this turntable.

You can find the original sculpt at this link below. It looks like you can still buy it.

http://www.cartoonstore.net/en/product.php?pid=187

The latest

And an earlier image I made where I had a little fun making it look ghostly. Halloween is soon approaching after all…

Click the image to view full size.

Continuing the anatomy study. I have the full skeleton roughed out.  Everything was created in Zbrush except for the bones making up the hands and feet.  It just seemed easier to me to duplicate and position them in maya and bring them into Zbrush afterwards.  I’ll have to spend a lot of time refining proportions, placement and shape on these before moving onto the muscles. It’s going to be a very long term, but rewarding project.

That title will make more sense as these two characters progress further, and I fill you in on the backstory.  First, a couple of orthographic-front concept images I made.

An eager young fella…

(Click images to see full resolution)

And a sort of doe-eyed, innocent looking girl…

And my current Zbrush sculpt of the girl.  The boy soon to follow, ladies first you know.  Her design will continue to evolve as I work on them both.

Again, click on the image to enlarge.


I have the girl’s body modeled and a couple of possible poses worked out, but I’m having trouble settling down on her dress design.  Hopefully I’ll find the right look before long.  The guy’s head I started sculpting, but I’m still trying to find his look from the side.  Translating that long face into 3d and keeping that appeal factor is a bit of a challenge.

**UPDATE**

So I made some progress and on the guy.  Still don’t have that profile shape figured out though.  In fact, the profile gets so embarrassing to me at this point that I won’t even show it!  Just a slight three quarter.  There are a lot of changes to come on him, many micro adjustments that’ll eventually add up to a more appealing character.  Right now he is stuck in the Nexus of Goofy, where things look okay and yet… are slightly off.

The start of what shall prove to be a very long, but rewarding process of mapping out the human body through a digital ecorche. Made in Zbrush.

Welcome to my blog!
Adam

My name is Adam McMahon, I'm a CG modeler working on animated feature films at Blue Sky Studios in New York.

Here I'll post up various sketches, animations, models/digital sculptures and such that I work on in my free time. Have a look around and I hope you like what you see! Use the contact tab up above to send me an e-mail.

Cobwebbed Corner